Publisher : Triniti Interactive Ltd.
Description : You get to shoot dinosaurs in the face, though the latest Call of Mini game is a lot like the previous titles.
Play Review : 4.0
My Review : After messing around with Call of Mini: DinoHunter for quite a while I thought it might be interesting to take a look at Call of Little: Zombies in order to draw an evaluation. Fans of the latter remember: this is not the same game. Indeed it’s an arcade like third-person shooter featuring colorful and cartoony characters, but the differences go higher than the bullet sponges.
First, the similarities. DinoHunter uses a similar dual digital stick control scheme. Swiping the screen looks around, and there’s an added button that will trigger the current character’s special ability. The levels, which there are many, all consist of Snapping shots ALL THE DINOSAURS. This means holding out until a big boss dino appears, then extincting it, but there are many variations thrown in to the mixture such as recovering items from a single end of the map and carrying them back to the start (while under siege, naturally) or trying to defend a barricade from waves of nasty thunder lizards. Playing (and especially completing) each point awards coins for buying new characters and gear, experience for unlocking new gear and characters to buy, and the strange dino part such as a teeth or hide or something for upgrading and crafting new equipment.
The added mechanic of acquiring rare item drops for forging and upgrading causes it to be feel like something more, though dinoHunter is a solid enough activity game in its own appropriate. Specifically it gives everything a distinct Monster Hunter vibe, and seeing as I’m a huge fan of the business I consider this to be an incredibly good thing. Being able to buy and unlock new stuff is cool and, but having to challenge hard bosses (sometimes repeatedly) to be able to acquire all the necessary pieces to craft a powerful tool is about as satisfying as it gets for me. What can I have faith that; I love to work for it.
Call of Mini: Dino Hunter comes from Triniti Interactive on the height of their talents. They have been developing the strong, if slightly cynical, Phone of Mini series for the little while now, and have developed a great understanding of the cellular gamer’s mentality. Their latest, a bombastic dinosaur blaster, is unquestionably no classic. But, like other addictions, it’s easy to get into and considerably harder to get out of.
Every successful Android os game needs a hook, but Triniti have decided that one just isn’t enough for Dino Hunter. It’s full of them, all dragging you rear when you want to leave, tugging your reluctant thumbs away from operate and back into the game. The initial, and by far the most crucial connect is that killing dinosaurs is nice, mindless fun. Sure, there’s still a fundamental enjoyment in being a Dino Hunter, though this is a basic third-person shooter with little variation, and bite-sized quests which offer little more nuance than ‘shoot everything that moves’.
In fact, there’s more than one way to skin a cat, and, since it turns out, this metaphor also applies to the senseless slaughter of prehistoric beasts. Call of Mini: Dino Hunter has a weapon for all functions - shotguns ensure that even hugest dinosaurs are blown away like oversized sacks of potatoes, while there’s a fittingly meat-headed, Neanderthal thrill in dispatching a dinosaur with a hammer. Bosh!
The hooks continue. Dino Hunter boasts RPG-design levelling, a huge number of levels, lots of weapons and shiny upgrades for them, as well as armour and customisation. There are daily missions too, which reward the gamer with in-game currency for logging in daily and completing certain tasks. Everything with one goal: to hold you coming back for more, paying more in-game currency, and maybe even a small of your own.
Preferably I’d like it to be a little bit incidental bonus for clocking in daily, rather than the sole reason that I’m clocking in daily, though i’m not averse to having my loyalty rewarded. When you realise that you’re only continuing in the interest of collecting drip-fed incentives, you begin to think a truly addictive game would not need to prop itself through to the promise of freebies. On the other hand, it’s easy to be skeptical, but these incentives are yet another example of Triniti’s mastery of player mentality - they understand the low attention span of the mobile gamer, and they’ve got to keep us coming back for more and more. And, ultimately, it works.The compulsive nature of Call of Mini: The gameplay itself is superficial, and unlikely to keep you engaged for long, even though dino Hunter cannot be disputed. Before long you’ll begin to question why, even though you’ll keep coming back. For those upgrading, progression, levelling up and daily incentives, you’ll see few changes. Some levels even take place on the jetpack - you’d consider that’s about as big a change as a game can make, but it still crucially seems the same.
And this, unfortunately, encapsulates my feelings about the game as a whole.
Introduction :
- First install apk file in your device, than move obb folder to /sdcard/Android/obb
Download Section :
Direct Link :
MODDED APK :
Zippyshare Link :
DATA-FILES :
Description : You get to shoot dinosaurs in the face, though the latest Call of Mini game is a lot like the previous titles.
Play Review : 4.0
My Review : After messing around with Call of Mini: DinoHunter for quite a while I thought it might be interesting to take a look at Call of Little: Zombies in order to draw an evaluation. Fans of the latter remember: this is not the same game. Indeed it’s an arcade like third-person shooter featuring colorful and cartoony characters, but the differences go higher than the bullet sponges.
First, the similarities. DinoHunter uses a similar dual digital stick control scheme. Swiping the screen looks around, and there’s an added button that will trigger the current character’s special ability. The levels, which there are many, all consist of Snapping shots ALL THE DINOSAURS. This means holding out until a big boss dino appears, then extincting it, but there are many variations thrown in to the mixture such as recovering items from a single end of the map and carrying them back to the start (while under siege, naturally) or trying to defend a barricade from waves of nasty thunder lizards. Playing (and especially completing) each point awards coins for buying new characters and gear, experience for unlocking new gear and characters to buy, and the strange dino part such as a teeth or hide or something for upgrading and crafting new equipment.
The added mechanic of acquiring rare item drops for forging and upgrading causes it to be feel like something more, though dinoHunter is a solid enough activity game in its own appropriate. Specifically it gives everything a distinct Monster Hunter vibe, and seeing as I’m a huge fan of the business I consider this to be an incredibly good thing. Being able to buy and unlock new stuff is cool and, but having to challenge hard bosses (sometimes repeatedly) to be able to acquire all the necessary pieces to craft a powerful tool is about as satisfying as it gets for me. What can I have faith that; I love to work for it.
Call of Mini: Dino Hunter comes from Triniti Interactive on the height of their talents. They have been developing the strong, if slightly cynical, Phone of Mini series for the little while now, and have developed a great understanding of the cellular gamer’s mentality. Their latest, a bombastic dinosaur blaster, is unquestionably no classic. But, like other addictions, it’s easy to get into and considerably harder to get out of.
Every successful Android os game needs a hook, but Triniti have decided that one just isn’t enough for Dino Hunter. It’s full of them, all dragging you rear when you want to leave, tugging your reluctant thumbs away from operate and back into the game. The initial, and by far the most crucial connect is that killing dinosaurs is nice, mindless fun. Sure, there’s still a fundamental enjoyment in being a Dino Hunter, though this is a basic third-person shooter with little variation, and bite-sized quests which offer little more nuance than ‘shoot everything that moves’.
In fact, there’s more than one way to skin a cat, and, since it turns out, this metaphor also applies to the senseless slaughter of prehistoric beasts. Call of Mini: Dino Hunter has a weapon for all functions - shotguns ensure that even hugest dinosaurs are blown away like oversized sacks of potatoes, while there’s a fittingly meat-headed, Neanderthal thrill in dispatching a dinosaur with a hammer. Bosh!
The hooks continue. Dino Hunter boasts RPG-design levelling, a huge number of levels, lots of weapons and shiny upgrades for them, as well as armour and customisation. There are daily missions too, which reward the gamer with in-game currency for logging in daily and completing certain tasks. Everything with one goal: to hold you coming back for more, paying more in-game currency, and maybe even a small of your own.
Preferably I’d like it to be a little bit incidental bonus for clocking in daily, rather than the sole reason that I’m clocking in daily, though i’m not averse to having my loyalty rewarded. When you realise that you’re only continuing in the interest of collecting drip-fed incentives, you begin to think a truly addictive game would not need to prop itself through to the promise of freebies. On the other hand, it’s easy to be skeptical, but these incentives are yet another example of Triniti’s mastery of player mentality - they understand the low attention span of the mobile gamer, and they’ve got to keep us coming back for more and more. And, ultimately, it works.The compulsive nature of Call of Mini: The gameplay itself is superficial, and unlikely to keep you engaged for long, even though dino Hunter cannot be disputed. Before long you’ll begin to question why, even though you’ll keep coming back. For those upgrading, progression, levelling up and daily incentives, you’ll see few changes. Some levels even take place on the jetpack - you’d consider that’s about as big a change as a game can make, but it still crucially seems the same.
And this, unfortunately, encapsulates my feelings about the game as a whole.
MODS :
- Free purchase everything.Introduction :
- First install apk file in your device, than move obb folder to /sdcard/Android/obb
Download Section :
Direct Link :
MODDED APK :
Zippyshare Link :
DATA-FILES :
NOTE : FOR BETTER BROWSING EXPERIENCE USE : OPERA CLASSIC